Something I’ve been thinking about for a while is the process of digital creativity be that it’s constantly refinable. You have the ability with the ubiquitous Command-Z to “undo” mistakes - wiping things entirely from the creative playground. But what if we didn’t have that facility? What if our digital creations somehow bore all the mistakes, the “erased” moments of spontaneity that went to create the finished work? Like a lump of clay, mistakes and experiments would be remolded, rather than removed, adding to the canvas of ideas.

In an interview on Apple.com, film editor Walter Murch talks about one of the things he misses from the traditional editing process compared to the digital one: “When you actually had to make the cut physically on film, you naturally tended to think more about what you were about to do. Which � in the right proportion � is a good thing to do. The cut is a kind of sacramental moment. When I was in grade school they made us write our essays in ink for the same reason. Pencil was too easy to erase”.

I think we need more of that finality in digital work. All be it in the right balance. Stuff like Photoshop Tennis leans towards this organic evolvement of creativity. Command-Z is bloody brilliant, but is there a way to strike a balance between constant start from zero cleanliness and natural evolution in creativity?

I agree and sadly can admit to the fact that I am an addict of the ‘undo’ command. However, at least I am aware of the fact at this point and will try to focus on focusing, kill the engine, and build on top of “mistakes” which in all likelyhood are not mistakes whatsoever. Think before we speak. Thanks for that commentary, and nice website. Keep up the great work, for it is in the product of your energy and artistic ingenious that others can learn, grow, and teach. Inspiration is all around us.

jeff /

I think that Digital Tools have changed the way we work, but at the end of the day, it’s just that. The way _we_ work. We can very easily disable most softwares’, undo & history options if we so wish.

I don’t think undo is a naturally a bad thing, but I agree that planning, and thinking a bit more about our work is definately something that we should be aware of.

It’s important that we place tools and their functions in the correct place in our minds, we have to ‘think outside the software’

Kevin Cannon /

this made me think about the whole “star wars - ultimate remastered director’s cut edition” phenomenon, where directors keep revisiting their work and making changes to it ad nauseam (and certainly, there’s an aspect of money grabbing involved in that as well).
is anything truly “finished”, if it’s so easy just to revisit the source files and carry on working on it ? and how easy it is to eradicate old versions.
whilst watching some old 8mm cine footage a few months back i couldn’t help wondering: back in those days, it was expensive to film something, get it developed, etc…so even some very banal films were kept and cherished. nowadays, who would keep an old miniDV tape of some mediocre event when it can be reused and overwritten with something else ? are we robbing our children and grandchildren from the experience of digging through old boxes of negs and photographs ? (or will they be browsing our old harddrives and cdroms in future…and how “fit for archive” are those ephemeral media ?)
hmm…getting a bit philosophical here, but you get the idea ;)

patrick h. lauke /

I tired it at work for a while (not that I’d let them now that) - but I forced myself not to use the undo command, but just go with what I had and try to make it work.

In the same vein, I now never chuck anything i do - no matter how shite it may look, I always try to go back to it at some point.

In a way - its far more liberating & pushes your mark making techniques.

DiK /